<!DOCTYPE html>
<html>
<head>
    <title>PlayCanvas Outlined Text</title>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    <link rel="icon" type="image/png" href="../playcanvas-favicon.png" />
    <script src="../../build/output/playcanvas.js"></script>
    <style>
        body { 
            margin: 0;
            overflow-y: hidden;
        }
    </style>
</head>

<body>
    <!-- The canvas element -->
    <canvas id="application-canvas"></canvas>

    <!-- The script -->
    <script>
        var canvas = document.getElementById("application-canvas");

        // Create the application and start the update loop
        var app = new pc.Application(canvas);
        app.start();

        // Set the canvas to fill the window and automatically change resolution to be the same as the canvas size
        app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
        app.setCanvasResolution(pc.RESOLUTION_AUTO);

        window.addEventListener("resize", function () {
            app.resizeCanvas(canvas.width, canvas.height);
        });

        // Create a camera
        var camera = new pc.Entity();
        camera.addComponent("camera", {
            clearColor: new pc.Color(0, 0, 0)
        });
        app.root.addChild(camera);

        // Create a 2D screen
        var screen = new pc.Entity();
        screen.addComponent("screen", {
            referenceResolution: new pc.Vec2(1280, 720),
            scaleBlend: 0.5,
            scaleMode: pc.SCALEMODE_BLEND,
            screenSpace: true
        });
        app.root.addChild(screen);

        // Create a text element a font outline enabled
        var text = new pc.Entity();
        text.addComponent("element", {
            anchor: [ 0.5, 0.5, 0.5, 0.5 ],
            autoWidth: false,
            color: new pc.Color(0, 0, 0),
            fontSize: 128,
            outlineColor: new pc.Color(1, 1, 1),
            outlineThickness: 0.75,
            pivot: [ 0.5, 0.5 ],
            text: "Outline",
            type: pc.ELEMENTTYPE_TEXT,
            width: 640
        });
        screen.addChild(text);

        // Load a font
        var fontAsset = new pc.Asset('arial.json', "font", {url: "../assets/fonts/arial.json"});
        fontAsset.on('load', function () {
            // Apply the font to the text element
            text.element.fontAsset = fontAsset;
        });

        app.assets.add(fontAsset);
        app.assets.load(fontAsset);
    </script>
</body>
</html>
